Always great to see an effort put in on UX in open-source software. Just in general the aspect ratio/display port type video options could be a lot clearer.Open the RA 'Quick Menu' and then use the GUI to set up the Overlay according to your preferences. Set up the Overlay according to your preferences. ![]() Something I would like to see Nintendo add to NES/SNES NSO games is a border that mimics a retro gaming setup of the time period. Post setup guides, questions and news here. Make sure that Use Content-Specific Core Options If Available and Load Override Files Automatically are enabled. /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. A submenu per user in the input settings is a good idea, and it'd be great to have an option called "Clone Input 1 Setup" that mirrors any buttons on Input 1 that are set to a controller onto the same buttons on the next controller. Go to the Settings menu and find the Configuration submenu.Don't hide the borderless windowed setting, make one setting with the options "Windowed," "Borderless," and "Fullscreen." That's how games that support the feature usually do it.My preference would be to move the default config into the actual config directory, show the name of the config file on the menu just like the loaded core and content, and have one save option with a box that defaults to being filled with the current loaded config but lets you enter a different name instead. I hope this helps you guys out.You can download my console themed overlays here - https://. If there's an important distinction here, make it clearer, otherwise just collapse these into one. Ive been getting asked a lot on how to add overlays to Retroarch. The difference between Settings and Options is really non-obvious.Just have one that shows the core information and then has the core options underneath. You don't need multiple menus for core-related stuff.Similarly, why separate content and playlists? Just make both available in the same menu. Ideally, get rid of the second one and have the first one just load the content if the loaded core would run it and prompt you for a core if it doesn't. At very least "Load Content" and "Load Content (Detect Core)" are redundant. There are too many workflows for actually loading content. RetroArch is a frontend for emulators, game engines and media players.So here's my high-level feedback on the UI:
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